The Godot 2D Pixel Art RPG is a small indie game project I created that is not yet available for public release, but which sees a small pixel art character explore a region of the Alterra TSA Altsphere while fighting monsters, collecting loot, and levelling up. The project uses the Godot Game Engine, and the Engine’s own GDScript Programming Language for all of its code.
The game has a menu system, including navigation and pause screen functionality standard game setting options, include window and volume controls, character and level selection mechanics, interactive terrain, wandering monsters with AI controls, and inventory system.
The game uses JSON files for storage, and modular functions and class inheritance for reusuable and base assets, such as items and monsters,